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A relationship map of everyone your party has tangled with

By session twenty, the thing you have lost is not the names. It is who owes whom, who betrayed whom, and which faction the party accidentally made an enemy of in session six.

A D&D relationship chart you never have to draw

Most D&D relationship charts die the same way: the DM draws one in session three, the party betrays two of the people on it by session six, and nobody redraws it. Here the chart is a relationship tracker that updates itself — every transcribed session is read for who allied with, worked for, fought or betrayed whom, and the connections between characters, factions and places are added to the graph you already have, under the same entries the wiki uses.

It is a chart of connections, not a reputation score: it shows that the Zhentarim and your party’s rogue are linked and what the transcript said about it, and leaves faction standing to you. If you want a sheet for faction standing to keep beside it, the faction tracker template is the hand-kept version. The graph needs the Dungeon Master plan or above; a free account still builds the wiki entries it is drawn from.

The graph is derived, not drawn

Relationships between entities are detected from your transcripts as part of the post-session chain, then rendered as a navigable graph. You get the connections between characters, factions and locations without having drawn a single line — which matters because hand-drawn relationship maps are the artefact DMs abandon fastest.

The graph reads from the same wiki entries as everything else, so an entity renamed or merged in the wiki stays consistent here.

You can correct it

Detected relationships are editable. A GM management view lets you add relationships the model missed, and fix the ones it got wrong — which it will, because inferring "these two people are siblings" from four hours of conversational audio is genuinely hard and sometimes the table was joking.

Relationship context also feeds back into Ask Your Campaign, so a question about how two characters are connected can draw on the graph rather than only on raw transcript text.

Where it earns its keep

Two situations, specifically. Returning to a campaign after a long break, where the graph reconstructs the political situation faster than re-reading five recaps. And prepping a session involving a faction the party has not touched in months, where you need to know what they already did to those people.

What this does not do

It is not a mind map you author. If what you want is a canvas to design faction politics before play, a general tool like Obsidian’s graph view or a dedicated worldbuilding app will serve you better — this one is populated by what happened.

Relationship detection is inference and it is confidently wrong sometimes. Treat the graph as a first draft that saves you an hour, not as canon.

It is not available on the free plan.

Which plans include it

Requires the Dungeon Master plan or above. Not included on the free Adventurer tier.

Full pricing

The rest of what it does

All features