Who DM Scribe is actually for
The same tool solves a different problem depending on the table you run. These pages take one kind of table each, name the problem it actually has, and say plainly when the answer is that you do not need this.
Start with the disqualifying question
DM Scribe starts from a recording of your session. Everything downstream — the transcript, the recap, the wiki, the questions you can ask about your own campaign — is built out of what was said at the table. If you do not record your games and do not intend to start, none of the pages below will change that, and a worldbuilding tool or a plain notes app will serve you better.
If you do record, or you are willing to put a phone on the table, the question becomes which problem you are trying to solve. That is what these three pages split on.
Pick the table that looks like yours
Actual play and podcast crews
A show that has run fifty episodes has roughly two hundred hours of audio and no way to search a word of it. When a listener asks which episode the cursed sword turned up in, somebody scrubs. When you want to write show notes, somebody re-listens. And the listeners who need a transcript to follow along at all are simply not served.
Last reviewed 2026-08-15
Professional and paid GMs
Paid play turns forgetting into a product defect. A player who paid for a seat notices when the NPC they bribed last month does not remember it, and prep time you spend reconstructing last session is time you are not paid for. The continuity load scales with your booking rate, which means it gets worse exactly as the business gets better.
Last reviewed 2026-08-15
West Marches and open-table campaigns
A West Marches game has fifteen to thirty players, ad-hoc parties drawn from whoever is free, and a persistent world that everyone’s actions change. Continuity is not a convenience here, it is load-bearing — and the traditional fix, a wiki somebody volunteers to maintain, decays the moment that person gets busy.
Last reviewed 2026-08-15
Daggerheart tables
Daggerheart is built around collaborative worldbuilding and a Hope-and-Fear dice system, which means a good chunk of your setting arrives at the table rather than in a document. Names get invented mid-scene, consequences land that nobody planned, and by session twelve the canon lives in five people’s memories and a group chat. That is a capture problem before it is a tooling problem.
Last reviewed 2026-08-29
If none of those is you
Most people running a weekly home game are not in any of the three segments above, and that is fine — they are the default reader for the rest of the site rather than a special case needing its own page. The feature pages describe what the product does, and the guides cover recording, note-taking and recaps whether or not you ever pay for anything.
If you are weighing this against a worldbuilding platform or a notes app you already use, the comparisons are more useful than any of these pages, and each one names the reader who should pick the other tool.