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D&D session notes templates: the in-session sheet, the player scribe page and the post-game dump

Three plain-text sheets built for how a session actually runs: one line per beat while you play, four prompts for a rotating player scribe, and ten minutes of brain dump before you drive home. Copy them into whatever your campaign lives in and go.

· 7 min read

Why these templates are mostly empty space

Most session note templates fail at the table for the same reason: they were designed by someone who was not simultaneously voicing an innkeeper, tracking initiative and watching a rules argument form. Boxes for weather, mood, session goals and XP look organised on the page, and each one costs a decision during play — and while you are deciding which box a fact belongs in, the game is running without you.

So these sheets are thin on purpose. They are the written-down version of the system in the note-taking guide: capture one line per beat during play, dump for ten minutes right after, review before the next game. That guide explains the method and why it works. This page is the part you copy.

The in-session sheet uses that guide's single-character prefixes — N for a new name, P for a promise, ? for an open thread, X for a wrong belief, R for a ruling — plus one this page adds: # for a number that has to persist, like gold, remaining charges or days elapsed. Six prefixes, one keystroke each, and no decision about where a line goes.

All three sheets are plain text with no formatting to preserve, so they paste cleanly into a notes app, a shared doc, or a page you print. Copy the block, replace the example lines, play.

The DM in-session sheet

One sheet per session. Fill in the header before anyone arrives, keep the key visible until the prefixes are muscle memory, then write strictly top to bottom. Draw a new scene line whenever the location changes; in combat, mark the round number instead of a scene.

The example lines show the shape — a handle, not a record. Delete them and write your own, and if yours keep coming out longer than the examples, they are too long.

Notice what has no space here: combat blow-by-blow, verbatim dialogue, anything already sitting in your prep. That is deliberate. Twenty to forty lines out of a four-hour session means the sheet worked.

DM in-session sheet (copy this)

DM SESSION SHEET
Session #: ____   Date: ________   Recording: Y / N, started __:__

KEY   N new name    P promise    ? open thread
      X wrong belief    R ruling    # number that persists
One line per beat, under 8 words. Top to bottom. Sort nothing.
20-40 lines is a healthy session.

--- scene: tavern, after dark ------------------------------
(the six lines below are examples - delete them, write your own)
N Merrin - barkeep, owes Ash Guild
P party returns for Tam by new moon
? bandit fled at 4 hp
X party thinks duke ordered it - wrong
R firebolt ignites spilled oil - yes
# party gold 212 / torches 5 / day 14

--- scene: ____________________ ----------------------------


--- scene: ____________________ ----------------------------


In combat, number the rounds: "R3 hag teleports out, hurt."
Recording the session? Write the clock time next to any
line you will want to hear again.

The player scribe sheet

This is the four-prompt scribe template from the note-taking guide, turned into a page a player can fill without instructions. The rules that make it survive a real table travel with it: rotate the job every session, cap every prompt at five bullets, and finish before anyone leaves — notes that go home do not come back.

A scribe records what the party saw, and nothing else. That is not a limitation to apologise for. A clean record of what the players believe happened is a second document your own notes cannot produce, and the gap between the two is where your next session lives.

The last prompt is the one that earns the page. What we still want to know is the party writing your prep list for you.

Player scribe sheet (copy this)

PARTY SCRIBE SHEET
Session #: ____   Scribe tonight: ______________
Finish before anyone leaves. Max five bullets per prompt.
Write what the party saw. No secrets, no guessing at the
DM's plans.

WHAT WE DID
- 
- 
- 

WHO WE MET   (name + a two-word tag: "Sera - harbormaster,
nervous")
- 
- 

WHAT WE PROMISED, AND WHAT WE ARE OWED
- 
- 

WHAT WE STILL WANT TO KNOW
- 
- 
- 

Scribe next session: ______________

The 10-minute post-session dump sheet

This sheet does most of the system's work, and it only works tonight. Set a timer for ten minutes before you get in the car, or before you close the laptop, and expand your one-liners into sentences a stranger could follow. No polish. Nobody reads this but you.

The first four headings are the note-taking guide's. The last three exist because they hold exactly the things that are invisible by Wednesday: what you invented out loud and are now committed to, what the party wrongly believes, and what you want to happen next session. That last line is the seed of your prep, and it is only available while the session is still warm.

If typing feels like too much at midnight, read the headings into a voice memo instead — the structure works out loud. And note what this sheet is not: it is for you, not the players. A recap they will actually read is a shorter, different artifact, and the recap guide has its own skeleton for that.

Post-session dump sheet (copy this)

POST-SESSION DUMP - 10 MINUTES, TONIGHT
Set a timer. Expand your one-liners into sentences a
stranger could follow. Do not polish.

WHAT HAPPENED


WHAT CHANGED IN THE WORLD


WHAT THE PARTY SAYS THEY WILL DO NEXT


WHAT I OWE THEM
(rulings to confirm, answers promised, loot to price)


INVENTED TONIGHT, NOW CANON
(names, prices, rules, geography - anything said out loud)


WHAT THE PARTY BELIEVES THAT IS WRONG


WHAT I WANT NEXT SESSION
(want, not will - this line seeds your prep)

Pasting them into Notion, Obsidian or Google Docs

The sheets are deliberately app-agnostic. Plain text pastes into anything, so the workflow is the same everywhere: keep a master copy named template, duplicate it at the start of each session, and name the copy by session number. A note called Session 14 is findable in March; one called Thursday's game is not.

If your app has real headings, promote the all-caps lines to headings and the sheets get a free table of contents. Nothing breaks if you skip this — the caps are the structure.

Put the scribe sheet in a document the whole table can edit, in whatever shared space your group already uses. That removes the failure mode where session nine's notes live on one player's laptop, and it makes the rotation visible: the scribe-next-session line at the bottom is the whole handoff.

Paper works too. The DM sheet prints fine at one page per session, and a clipboard behind the screen beats a laptop at tables where a screen feels wrong. The dump sheet is better typed, because in three months you will want to search it.

Change the sheets freely — but refuse two changes

Adapt them to your table. A combat-heavy campaign can pre-print round markers down the margin. An intrigue campaign will fill more X lines than N lines, which is itself information about your game. And a campaign past its tenth session probably wants the state-of-the-world page from the campaign memory guide as the next document up — these sheets are what feed it.

But refuse the two changes every template drifts toward. Do not add boxes: every labelled box is a decision you will be asked to make mid-scene, and the box for the thing that actually happened never exists. And do not pre-sort the sheet into a section per prefix — sorting is where attention goes, and the prefixes exist precisely so that ordering can wait until the game is over.

If you record the session, use the thin version

A recording changes what the in-session sheet is for. It stops being the record and becomes an index into one: names still get written the moment you say them, but most lines shrink to a clock time and three words, because the line only has to help you find the moment, not preserve it. The recording guide covers getting audio worth indexing, and the consent guide covers the conversation to have with your table first.

Machines can then fill parts of the other two sheets. Paste your scrappy in-session lines into the free session recap generator and you get a first-draft previously-on back, no account needed. A transcription tool can write the dump sheet's WHAT HAPPENED heading for you from the audio — DM Scribe is one of those, and it will also import a transcript you made elsewhere and pull the names into a wiki, so the N lines stop being your typing problem.

Two honest limits. If your table does not record — and plenty should not, starting with any table where someone is uncomfortable being recorded — then no transcription product has anything to offer you, ours included: these sheets are the whole system, and they cost nothing. And even with a perfect transcript, the dump sheet's last heading survives every automation. What you want to happen next session is not on the recording, because it was never said out loud. That line stays yours.

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